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Three Pokemon Titles That Didn't Get the Adoration They Deserved

Following a vision of world peace courtesy of Pokémon Go, it's beyond doubt that the monster collecting series is about as ubiquitous video games in existence. Pikachu is just as recognizable as Mickey Mouse, perhaps even more. The ongoing excitement around card prices ensures almost daily Pokémon news stories. It would be hard-pressed to find a pocket monster game that didn't sell at least a couple million copies. Even, fan-made Pokémon games achieve popularity annually.

Yet despite that ubiquity and popularity, some Pokémon games that remain underappreciated. These are titles that didn't get their proper due, or were overshadowed by the excitement of the mainline series. These are Pokémon games stuck on doomed consoles or online offerings, or were early forays onto different formats. Frequently, they are Pokémon games that probably would have blossomed if they ever got sequels or modern remakes. With these criteria in mind, this list will not be just one more recommendation for Pokemon Conquest or the Pokemon Mystery Dungeon series. We're digging deep.

Nevertheless, these might be these Pokémon games. Therefore, prior to rearranging your glasses and typing 'Well,' we can all acknowledge that these are Pokémon games for people with discerning palates, agreed?

Pokémon Ranch: The Cozy Forerunner

Too many Pokémon games focus on the battling element of the series, and not nearly enough of them highlight the ordinary aspects that would come with living with a companion. Admittedly, there are small features like these in modern games—players may play with your monsters in bases. But I am longing for a Pokémon game more in the style of Nintendogs or The Sims.

My Pokemon Ranch (2008) for the Nintendo Wii is not that game. The downloadable-only title is most accurately viewed as the precursor to Pokémon Home; that is, as a repository to store monsters from different games. Reviews from its release noted Ranch was a bad if not outright hideous game. I'm not here to dispute these claims, but it behooves me to say Ranch might be the nearest we've ever gotten to a slice-of-life Pokémon game.

As the name suggests, the game is set on a ranch where your personal Miis—imagine this—just relax with your Pokémon pals. The activities with Pokémon were simple, and a lot of the draw was watching what your monsters might do when not forced into cockfighting. In a just world, Pokémon Ranch would have been the start of a wonderful franchise built on the simple pleasures of coexisting with a tiny companion. However, because The Pokémon Company can charge a subscription for Pokémon Home now, I'm guessing we will not get a Pokémon Ranch game developed to its fullest potential. I'd say 'save us, Pokémon Pokopia!' but it's also known that the Nintendo Switch 2 exclusive is as much a puzzle game as it is a life sim.

Ranch was released long before Stardew Valley sparked the enduring trend of comfort gaming. It was before the proliferation of idle games, and the video playthrough normalization of watching games you aren't playing. Many never understood that Ranch's proposal to watch your critters as much as you play with them wasn't to hide a lack of substance. In truth, Ranch's meticulous design was so remarkable, there's a live stream dedicated to running the game continuously. The streamer who runs the channel states that, after nearly two decades of playing the game, he even now has not seen everything that is in it. Justice for Pokémon Ranch: no one knew what to do with you in 2008.

Pokémon Duel: The Tactical Board Game Lost

Did you know that Pokemon once had an official board game with action figures? Pokémon Duel was the 2016 attempt to digitize the physical experience in a more approachable format. Duel was also, unfortunately, one of Pokémon's first ventures into the world of freemium phone games. Duel had the hallmarks of a gacha game where players could spend for advantage—and there was motivation to do so, given the lengthy grind for new figures.

All of these poor design choices obfuscated a sad truth: Pokémon Duel was an superb tactical game with Duel anymore. "Words cannot describe how much I adored and miss this game," a YouTube comment states, seven years after Duel's servers were pulled. "Honestly I think this game was superior to TCG Pocket in terms of depth, approachability, design, and features in general," another commenter declared. "I am convinced if it launched now people would be playing it more than GO and Pocket combined."

Regrettably, Duel's initial launch was marred by connectivity problems. Bugs, alongside Duel's scummy business model, gave people few incentives to return. Should a revival occur, The Pokémon Company decided to revive this franchise, it's unclear things would end better. The unusual game board made for a great strategic challenge for the few folks who played Duel, but that board is also a daunting eyesore.

Pokemon: Magikarp Jump: The Silly Gem

Image from Magikarp Jump
Select Button/Magikarp Jump

Wow, why don't more Pokémon games relax a little and have some fun? Magikarp Jump (2017) was a uncommon case of The Pokémon Company giving its blessing a game with a concept so silly, it was verging on shitpost. Considering we're dealing with a franchise where trainers go out with a team of ineffective monsters who literally can't do anything, I'm shocked we don't have more Pokémon games that laugh at themselves.

In Magikarp Jump, the player is charged with breeding the ultimate version of the notorious fish. This isn't about a Magikarp that can kick your butt. These are 'karp raised to enter competitions to see who can flop the highest. One drawback is how Magikarp Jump, like many phone games, requires the player to wait before they can improve their Magikarp further. But it is clear throughout the experience that the developers appreciated and got the community love around Magikarp.

Nowhere was this more evident than in Jump's merciless random occurrences, where your Magikarp was as likely to improve as it was to get eaten by a Pidgeotto. Apart from the great writing, Magikarp Jump also tried out other things one might wish the mainline games would do, like offering a wide variety of the same type of monster. It's understood it's not practical for any Pokémon game to have 30 different colorings and patterns for a roster of over a thousand creatures, as Magikarp Jump does... but one can dream.

Magikarp Jump was not a especially sophisticated or profound game, but the seeds of brilliance were there. Sharply written events with unpredictable results that forever alter how you can raise a pet also describe the excellent Mewgenics. And I'm just saying: Mewgenics will almost certainly be in the running when 2026 GOTY season rolls around.


With numerous core games and derivative titles, chances are that I omitted that particular Pokémon game you totally love but contend that not nearly enough people played. I know that some people look back on games like Pokémon Ranger or Pokémon Pinball with affection despite argu

The writer

Sarah Hernandez

A tech journalist with over a decade of experience covering digital transformation and startup ecosystems across Europe.

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