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Tetris Didn't Succeed at The Game Awards — An Additional Classification Could Fix That

As any major honors show draws close, one notices a clamor for the addition additional classifications to acknowledge overlooked contributions and fill the spirits of enthusiasts with niche passions.

My colleague has already made advocating for terror-themed awards. That would rule. The same goes for strategy board titles, which is a dedicated supporter's campaign. Yet I need to apologize in advance when I prioritize since similar to blinkered fanatics, I have a cast-iron argument backing this proposal is the most urgent and significant. The demand is this: We need a classification for brain-teasing titles.

The Genre Classification Challenge

Organizing artistic expressions is not a science; it’s very subjective, and typically start arguments and end in fuzzy definitions. This explains why movie academies avoid this approach. However, it represents an essential concession in the world of gaming, that demonstrate such variety it's challenging to consider them a single creative category.

For the full spectrum of interactive entertainment excellence to be recognized, and for games of all stripes to compete fairly, genre categories are essential.

Present Award Structure

Prominent interactive entertainment events presently include award types recognizing Action, Action/Adventure, RPG experiences, Combat games, Sim/Strategy, and Sports/Racing games. Between them, these award types actually cover many game types, allowing placement for numerous titles.

Not so for logic-based experiences. No appropriate category exists to put them. Consider three of outstanding current releases, each quite distinct: the architectural riddles in a particular game, intense tile-matching from another release, thought-provoking social scenarios in another game. Where could they possibly go among existing types? Nowhere, that’s where.

The Representation Problem

There are dozens outstanding logic titles published annually that have no home in entertainment awards, unless they happen to qualify award groups including Mobile Game, VR/AR Game, and the highly challenging small studio competitions.

  • A renowned logic title wasn’t nominated completely during that awards season
  • Another imaginative release missed out that year
  • Well-received sorting experience got ignored that year
  • Only a few logic titles scraped into independent or mobile categories

Value of Brain-Teasers

Commonly they're modest productions, however the design in brain-teasers is of massive significance. Well-known matching games count as most popular titles in the world and have been for over a decade.

The iconic tile-matching title rivals famous sandbox experiences competing to become highest-selling title ever; it also contends for best game of all time. Brain-teasers form essential building blocks to the art of video games, and engaging with diverse game types.

The Solution and Justification

Brain-teasers wouldn't encounter such difficulty. It would be easy to populate multiple candidates engaging, different, qualified experiences every year with ease — actually, with challenge, given the need to exclude numerous deserving experiences.

Restating the point, these represent titles lacking appropriate categories in important events. Brain-teaser creators are working at the challenging frontier interactive creation, developing some of most fundamental forms of gaming itself. Just like movie stunt professionals, they warrant appreciation. Don't make them wait 35 years.

The writer

Sarah Hernandez

A tech journalist with over a decade of experience covering digital transformation and startup ecosystems across Europe.

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